Film Industry

Film Industry

Creative time in the movie industry

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IMDb

Demoscene

A pioneering digital culture recognized by UNESCO

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Video Games

Video Games

Creative time with video game projects

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Community Projects

Community Projects

Creative community based projects

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Portfolio

Portfolio

Other artistic things

DSLR Camera

About My Film Work

At Sony Pictures Imageworks, I operated as the technical keystone for the studio's creative output. My focus was on engineering a frictionless production environment where technology served the art. From scripting automated solutions that saved hours of manual labor for producers, to stabilizing the complex rendering pipelines used by 3D animators, my work ensured the lights never went out on the creative process. I took pride in translating complex system requirements into seamless workflows, ensuring directors and editors had immediate, reliable access to the content required to bring blockbuster films to the screen.

Beyond the technical pipeline, I maintain an active hand in the creative process. This passion led me to collaborate with an emerging team of independent filmmakers on their debut feature, Waiting Room. Acting as a creative partner, I developed the film's visual identity, designing the movie posters for its international festival circuit run and cutting the teaser trailer to capture the film's unique tone.

About Demoscene

The Demoscene is a living digital culture that unites technology, art, community, and competition. Emerging in the 1980s from early home computer and cracker communities, where programmers began adding audiovisual signatures ("cracktros") to demonstrate their skills, the Demoscene grew over the years into a diverse network of creators. These artists, musicians, designers, coders, organizers, and thinkers collaborate to produce real-time audiovisual works known as demos, along with music, graphics, text art, photography, videos, and interactive installations.

While some describe the Demoscene as a subculture because of its shared rituals, aesthetics, and social bonds, it is better understood as a scene-based cultural movement: open, transnational, and intergenerational. It thrives on the creative tension between collaboration and rivalry — a culture where experimentation, mastery, and playful competition inspire ever-new ways to express ideas through digital media.

Today, the Demoscene stands as a pioneering digital culture and creative movement, now recognized as part of our intangible cultural heritage — a unique synthesis of human creativity, artistic expression, community spirit, and technological ingenuity. Recognized by UNESCO in several European countries, it continues to show how collective passion, shared challenge, and community exchange can turn technological skill into cultural expression — and how this ongoing practice forms a translational culture connecting art, technology, and people across generations.

My Contribution & Evolution
Transitioning from spectator to creator within this movement, I founded Mogwai Productions, where I led the deployment of a comedic Macromedia Flash interactive application that secured 1st Place in the Wild Demo category. Pushing further into technical mastery, I founded Reversed Engineers, a group dedicated to real-time performance. There, we orchestrated a global exclusive demo on the Xbox, with real time graphics, synchronized music, followed by a subsequent PC production.

Waiting Room - Teaser Trailer

About My Video Game Work

Crafted the explosive teaser promo for Split Infinity Games' Mad Pixels, visualizing a collision between retro gaming and modern horizons. This striking design resonated instantly with audiences, proving instrumental in generating pre-launch buzz and successfully converting viewer interest into a surge of new users and downloads

Mad Pixels - Teaser Promo

My Community Projects

Reconnecting for the Amiga 40th: A Decade Later

It's hard to believe that ten years have passed since our team came together to pull off the amazing Amiga 30th festival. But when the 40th Anniversary approached in 2025, we knew we had to reconnect and do it again—only bigger and better.

We wanted to move beyond simple exhibits and create an experience. Here is a look at what we accomplished:

1. Creating Immersive "Icon Scenes"

2. The Hardware & "The Future Wall"

3. The Warhol Moment & Presentations

4. Preserving the Legacy

A Labor of Love
Looking back, this was an incredibly fun project, but it required a massive amount of work. It took a lot of physical effort from the team to build those sets and haul that hardware, matched by a massive amount of Digital effort on my end to ensure the event looked as good as it felt.

I am particularly proud of two major creative contributions I made to the show:

The Commercial: I re-envisioned the iconic 1984 commercial, to open the AMMI Awards event, recreating it with none other than RJ Mical starring in it. It was a career highlight to work with him on it, and I was thrilled that he not only approved it but loved the final result!

The Identity: I proudly designed the main event logo, which became the primary "trademark" of the anniversary. Seeing that design represent our hard work—and knowing it still lives on in the community today—is something I will always cherish.

Amiga 40th Anniversary Logo

1984 Commercial Recreation

Photography

Collection of creative photography explorations